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More Frustration

October 28, 2011

I was trying to get server-side unit testing started on the GameSaver Server using APIEasy, but things weren’t so easy. The problem is that everything on GameSaver verifies through BrowserID first. Then if BrowserID says everything is legitimate, we allow usage of the server-side APIs. I can’t figure out a way past that right now. I should probably ask around what would be the best way to handle this. Maybe there’s a different way we should go about doing our unit testing for this.

From → Open Source

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